Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 [80] 90 100 |
1581. My POS looks like a dead Horse!!! - in Player Features and Ideas Discussion [original thread]
Wee that pic looks great :) POS shuld not be limited to be flat like a city - its in space and all ;) Byt that flat one looks great :) And needs a way to manage everyhing (like transporting stuff from silos to hangar) from one place, as navigatin...
- by Ellaine TashMurkon - at 2006.08.16 08:09:00
|
1582. HiRes game Map - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 16/08/2006 07:55:19 1.use some virtual screen program to make Yor max resolution like 5000/4000 (You the navigate over vr screen with mouse). 2.set eve resolution to that level. 3.set map, flatten it, lines sho...
- by Ellaine TashMurkon - at 2006.08.16 07:54:00
|
1583. Racial Importance - in Player Features and Ideas Discussion [original thread]
All empires are humans. Americans can learn to pilot russian MIG and russians can learn to pilot american F-16, they just have to learn it, just like eve pilot has to learn other races ships startin from frigate level. In RL there are Asians and A...
- by Ellaine TashMurkon - at 2006.08.16 07:42:00
|
1584. Text Macros? - in Player Features and Ideas Discussion [original thread]
Hmm, variables wuld be slightly usefull indeed. but still, typin most normal commands takes below 1 second.
- by Ellaine TashMurkon - at 2006.08.16 07:22:00
|
1585. NPC Market Pricing - in Player Features and Ideas Discussion [original thread]
Thats a fact, where is no demand or no wupply, prices shuld fall/rise to some further level, then production rate shuld be falling and if consumption rate can't fall - courier missions shuld be generated by agents tu keep supply at least on minimu...
- by Ellaine TashMurkon - at 2006.08.16 07:17:00
|
1586. Jovians - in Player Features and Ideas Discussion [original thread]
And look around a bit. Jove are not a race at war with anyone. They have stations eerywhere, even in Amarr space, as they dont care much about the Amarrian failed attack on them (Amarrs do care, but they do not talk about that). They sold pod tech...
- by Ellaine TashMurkon - at 2006.08.16 00:54:00
|
1587. Tech 2 transports and bridging the gap from indy to freighter - in Player Features and Ideas Discussion [original thread]
Transport ships can fit MWD with ease ;)
- by Ellaine TashMurkon - at 2006.08.16 00:46:00
|
1588. idea for lvl5 misson agents - in Player Features and Ideas Discussion [original thread]
The main design problem is organising players of both sides in same hours.
- by Ellaine TashMurkon - at 2006.08.16 00:42:00
|
1589. Instas and Data sheets - in Player Features and Ideas Discussion [original thread]
Why whole constelation? Forcing to map whole constelation to have any effect, has outcome in possibility to camp one gate 23/7 to make whole constelation totally unmapable. Possibility to map "a corridor" etc, is good. Posibility to mix gate 2 g...
- by Ellaine TashMurkon - at 2006.08.15 22:16:00
|
1590. idea for lvl5 misson agents - in Player Features and Ideas Discussion [original thread]
Cant go low sec, cant mine arkonor. Can't go low sec, cant do lvl 5 :) It shuld be like this, at least. Lvl 5 missions shuld involve fractional warfare pvp, with vaguely ballanced enemie. That wuld be fun :)
- by Ellaine TashMurkon - at 2006.08.15 22:00:00
|
1591. Tech 2 battleships - in Player Features and Ideas Discussion [original thread]
I'd like 2 types - 1.slightly beefed version of current BS (2-3 times the price, 15-20% more strenght, not like HAC wich is much much much stronger then a cruiser). This wuldnt change much in balance, not being above faction BS power and not being...
- by Ellaine TashMurkon - at 2006.08.15 21:59:00
|
1592. Pirates in highsec - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 15/08/2006 20:26:58 Fact, everybody in gang shuld get the 15 minute killright vs thief and his gangmates. Its ugly situation, when You cannot help gangmate in combat. From the other side, when You start attacki...
- by Ellaine TashMurkon - at 2006.08.15 20:26:00
|
1593. New ways to catch pilots... - in Player Features and Ideas Discussion [original thread]
Follow in warp, and special module allowing detection of warp bubbles (not warp diruptor bubbles but those parts of reality formed around warping ships) and attempt to intercept in flight (provided You have a ship that warps faster). Wuld be fun. ...
- by Ellaine TashMurkon - at 2006.08.15 19:49:00
|
1594. Good and bad ideas, that were alreday posted ;) - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 15/08/2006 19:16:54 Someone proposed putting them in a wiki. What is the most official eve wiki I culd use for that? :) If we had link to such wiki sticked (after its reday), that wuld save us about 3/4 unner...
- by Ellaine TashMurkon - at 2006.08.15 19:16:00
|
1595. Tech 2 transports and bridging the gap from indy to freighter - in Player Features and Ideas Discussion [original thread]
Gap between industrial, freighter and carrier is there for a reason. It enfoces planning and strategic choices in logistics, instead of having a perfect ship for every task.
- by Ellaine TashMurkon - at 2006.08.15 18:48:00
|
1596. Pirates in highsec - in Player Features and Ideas Discussion [original thread]
But You can atack ore thieves in high sec :)
- by Ellaine TashMurkon - at 2006.08.15 17:13:00
|
1597. Rewards for idea's - in Player Features and Ideas Discussion [original thread]
Originally by: sb404 What about tractor beams? We've talked about it alot here. Righ, tractor beams :)
- by Ellaine TashMurkon - at 2006.08.15 16:32:00
|
1598. NPC Market Pricing - in Player Features and Ideas Discussion [original thread]
50% or not, its sure that NPC market was very limited by change. Before, prices were reseted to minimax, so very day people culd trade on full price diffrence. Freighter traders heaven. Unfortunately, that model was too simple and worked bad. Effe...
- by Ellaine TashMurkon - at 2006.08.15 12:26:00
|
1599. Hulk gangs raveging systems - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 15/08/2006 06:13:10 In Amarr space, most Kernite roids remain in good health for more then one downtime :) Btw, there is a minimum value, in form of NPC mineral buy orders. They are evil.
- by Ellaine TashMurkon - at 2006.08.15 06:13:00
|
1600. Website Issues - in Player Features and Ideas Discussion [original thread]
Whats wrong with the site under FF? I browse it under windows and linux FF and it works well. Unless I simply don't know abou some features, because they're seen only under IE ;)
- by Ellaine TashMurkon - at 2006.08.14 23:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 [80] 90 100 |
First page | Previous page | Next page | Last page |